Playband
Devlog
cloudscaling

Scaling rooms across regions without touching a server

Matchmaking, fleets and three layers of autoscaling across five regions — so the cloud grows under your game while you ship gameplay.

Playband

The whole point of a managed cloud is that you never think about it. Players arrive, rooms spin up, fleets grow, and when the rush passes everything scales back down — all without you opening a terminal.

Three layers, reconciled

Game-server pods scale with demand inside a region. The name servers scale on load. And the underlying nodes scale beneath both, within hard ceilings so a runaway never becomes a runaway bill. Each layer watches a different signal, and they settle together instead of fighting.

Multi-region from the start

Allocation prefers a player’s nearest region and falls back to a neighbor if it’s saturated, so latency stays low and a single region hiccup doesn’t take the game down. You pick where to be live; the control plane handles the rest.