Playband
Devlog
unitysdk

It should feel like Unity, not like netcode

Components, systems and a source generator that turns plain C# into a deterministic, rollback-ready multiplayer game — with the networking nowhere in sight.

Playband

The best SDK is the one you forget you’re using. Playband’s Unity binding is built so that writing multiplayer looks exactly like writing single-player: you author components as data and systems as logic, and the framework makes them deterministic and keeps every client in sync.

The source generator does the chores

Mark a struct as a component and the generator emits its serialization, registration and its slot in the rollback ring. Mark a field as input and it rides the ring automatically. There’s no manual wiring, no network code to write, and the default path stays byte-identical so you can trust what you shipped.

Editor-first

Authoring lives in the inspector with a real, low-friction workflow — physics is opt-in, entities are a flat list, and the things that should be one click are one click. The goal is simple: the multiplayer game is the gameplay, and nothing else.